

Each floor had good amount of entertainment value, good balance of difficulty and most of them where visually appealing. Another thing I was quite fond of was little bonus of collectable discs, it gives this mod more replayability in the long run which I definitely approve of.Īs for the floors themselves, there was none that I didn’t really enjoy. There’s few puzzle floors here and there to break up the action to make sure things don’t grow dull. The management of how floors are ordered is great, you don’t get too much of a certain type of floor, let’s say like 6 combat floors in a row for insistence. This, as a sequel should be is more better and improves apon the first tower.

Paris features 17 escalations, Sapienza has 9, and the other missions have some as well.

Escalation missions remix the maps, giving players new targets to complete in the same maps. Replayability through escalations, contracts, challenges, and masteries Once the main level and objective is complete, players can move on to escalation missions or player-created contracts.
