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Phasmophobia Anniversary Weekend! Exposition Fixes August Update Voice Chat Fixes & Improvements Make a small house level Add text below the map in the truck to show the name of the level Add new Ghost Type: Yokai Add new Ghost Type: Hantu Add new daily challenges Add a way to reset the save file if it gets corrupt If you are looking to transfer you save files to a MikaPopp. This one is harder to spot, but if someone is using better equipment right off the bat, it's a good indicator they're Cooperative psychological horror game. However, it should be pretty easy to add it. It can be applied to notes, learning, design, teaching, etc. These are generic custom characters who don't have any influence on plot or questlines, and have no special dialogue options.When you have an idea, helps you focus on its architecture and combing, combining logic and creativity to make your thinking clearly visible. Starting in Act 2 you will have your recruited Origin characters, and gain the ability to recruit mercenaries (if you feel like you really need to swap someone out, or if one of your characters dies permanently). You then get one last chance at selecting Origin characters to stick with you, any you don't pick will leave for good. Once you reach the end of Act 1, your party members will all "leave" and go wander the area you are in. You can do this at any time for the rest of the Act, and the characters will just hang around in their usual spots if you dismiss them. If your team is full just dismiss one of your current party members and you can pick up another Origin character. Note: While in Act 1 you can swap companions whenever you want, test their combat abilities, get to know them, run their sidequest content, etc. Other places where you can find them are: on Lady Vengeance mostly on the 2nd floor. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to the corpse of a Magister Swordsman) (x:390 y:21). They have unique conversation Tags and have their own Class and equipment. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game.
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